

Trip knocks a target prone on a failed Dex save.Very solid debuff here, though not as impressive against spellcasters. The target gets a new save at the end of each of their turns. Poison doesn’t deal extra damage – that would undermine the whole point of sacrificing a die – but it gives the Poisoned condition for 1 minute on a failed save.I’d honestly rather see something else here.
Dnd homebrew weapons full#
I’m always nervous about Disarm effects, because the disarmed enemy has so few options for getting the weapon back in a way that doesn’t cost them a full turn or more of actions (at which point the PC can just Disarm them again, it’s only costing 3.5 average damage!), but still upholds the Disarm as mattering at all. Disarm forces the target to drop a held object if they fail a Dex save.Each of these four costs 1d6 from your Sneak Attack. You get four options here, and more later on. Cunning Strike at 5 th level is a major new feature that lets you trade dice of Sneak Attack damage for an alternate effect.


As far as I’m concerned, order has been restored to the cosmos. It’s back to 5e.14’s 1/turn – which means it can happen on someone else’s turn. Sneak Attack, as I was just saying, no longer has to be part of the Attack action on your turn.Expertise is unchanged at 1 st Two skills, such double proficiency bonus, wow.The first UA Rogue didn’t excite me, because they had narrowed Sneak Attack down to only happening on your turn, and only as part of the Attack action – no Reaction Sneak Attacking for any reason.

PH Playtest 6: Bard, Cleric, Druid, Monk, Paladin, Ranger, Rogue, et al. I’m still finishing up the last one, with the Rogue, new or revised spells, and anything else down toward the bottom of the packet. The new packet came out yesterday, but I’m not covering that today.
